Out There – Gamedesign: Perspective

In this Video I show you why I chose the isometric perspective for the upcoming game “Zombie Builder”. I think this one got better, then the last. Video production is not that easy. Information English: Facebook: www.facebook.com Twitter: twitter.com German: Website: bombing-games.benediktvogler.de Blog: bombinggames.wordpress.com

Video Rating: 5 / 5

Comments

One Response to “Out There – Gamedesign: Perspective”
  1. thecrazyfreak90 says:

    Ich denke das spiel wird gut ich hoffe das
    du an der? idee ständig weiterarbeitest würde mich freuen das spiel irgendwann mal zu spielen

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